I've decided to move on from FP$. For over five months I have been working on this project in my spare time. The process has taught me a ton about C# and Unity. Every new thing learned inspires 100 ideas. But this project is taking a long to complete and the end result...well I don't want to say it's not worth it, but it's not fully representative of the games I want to make. By that, I mean narrative driven games.
I say this, but I'm about to pitch my next project--which is minimal narrative value.
Maybe.
So RIP FP$.
...Wait. No.
I'm not killing it. Just putting it on ice for now.
Soooo, sweet dreams FP$. Until we play again.
Now, onto my next idea.
Brain*Mart!
BrainMart is an idea I developed when I first started working at Best Buy years ago. It’s based around meeting customers, discovering their wants, and then providing that want. But to be silly, it features zombies and brains.
As a stretch goal, I would like to explore relationships with Co-workers. But we’ll see.
My hope is to create a project that is Android Store Ready within about three months. To achieve that:
The first month will be devoted to building the systems. I want a fully playable prototype by the end of the first month.. The second month will be about adding in assets and making the project presentable. The third month will be about cleaning up the project--finding areas for improvement. I hope it works. See you at the grand opening! (That was some weak retail humor for you.)
No comments:
Post a Comment